"Stories aren't just entertainment, They're part of who we are & thoughtful craftsmanship can bring those stories home."

Stylized text 'Before a name: something was already stirring'

For years, while working in film, I started making skull cuffs and other film specific designs as wrap gifts for crew, small tokens of appreciation crafted from leftover costuming or prop materials. That's how I fell in love with leatherwork. I came at it sideways at first, using woodworking tools and treating leather like a linocut since the materials behaved similarly. Honestly I still prefer wood carving tools for leather to this day.

While working on a particularly challenging film in 2019 a friend and I decided we would go in on a booth together at a large horror convention and try our hand at producing ourselves.

I started sketching designs and pulling out some of my old prototypes, feverishly testing ideas.

The first draft of Mordrake, a leather skull hair slide paired with a hand-carved faux bone stick, was the same skull design I later used in the rattle bones necklace, but that skull felt too cartoony large scale. I spent weeks tweaking it, adjusting how the bends and curves distort the design, finally using what I know about 3D modeling to correct for distortion. Figuring out the process for making the bones cracked everything open. I suddenly saw a billion possibilities! That process shaped how I approached all my designs.

Stylized Text 'The End of Plans: The Start of Everything'

Because Hidden Realm Studios started as a convention booth idea that was supposed to happen on March 27-30, 2020, when the world shifted on March 23, so did my priorities. I spent the rest of that year rethinking everything, one material at a time.

Now every piece begins long before I pick up my tools, with the choices I make about where materials come from, who makes them, and why they matter. 

Stylized text 'Thought to thing: The Creative Process'

All of my pieces start with sketches. On scratch paper, in notebook margins, wherever an idea hits, it gets scribbled down on whatever's nearby..

From there, I flesh out the design in Illustrator and mock them up in cardstock. That helps me map what gets cut, embossed, or engraved before I put blade to leather or mix a drop of resin.

You can't fully understand a design until you make it, make it. To have it fully realized and in your hand. Color, timing, wear…it all lives in the real version, not the mockup.

But that real mock up costs real material - so if something doesn't feel right after three iterations, it goes back into the "needs a rethink" pile. One of my best designs waited patiently in that pile until I was ready to get it right. cough Frank Bolt cough

I do make every part of every piece, start to finish, in-house. If there's a molded element, I sculpted it. I cast the mold. If it's wood, I whittled, sanded, and sealed it. Every bit of leather is cut, engraved, burnished, stained, and sealed by me.

My propmaster background trained me to create fully functional pieces from raw materials, my formal art training taught me to make things beautiful, and life has taught me its best to be true to who you are. Now I bring that same mindset to my curiosities and wearable art.

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Stylized text  'The Real Magic: Circles & Connections'
 

Every item that leaves my studio includes a hidden branding mark, care cards, and a signed certificate of authenticity. Not just because it's fun to feel like you've discovered something rare, but because you have. This isn't mass-manufactured. It's handcrafted, one piece at a time, by someone who still gets a little giddy every time she hears what a customer does with her work.

 

That kind of connection? 
It's what keeps me making.

 
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